An augmented reality application to engage students in STEM education

Maria Cristina Costa, António Domingos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

This paper proposes a Mobile Augmented Reality application to engage students in STEM education.
With a design research methodology, the SolarSystemGO game, initially designed to promote learning about our Solar System, is being developed by undergraduate higher education students supervised by higher education teachers from a Portuguese polytechnic. After several cycles of implementation of the game (design research cycles), which took place over two academic years, we argue that the SolarSystemGO game can be a resource to develop mathematical contents in formal and informal learning environments. Based on our research and experience in the field, we sustain the importance of developing Mobile Augmented Reality games that engage students and motivate them to learn interdisciplinary subject matters adequate to primary school syllabus.
Original languageEnglish
Title of host publicationProceedings of the 14th International Conference on Technology in Mathematics Teaching, ICTMT 14
EditorsBärbel Barzel, Ruth Bebernik, Lisa Göbel, Maximilian Pohl, Hana Ruchiewicz, Florian Schacht, Daniel Thurm
PublisherUniversity of Duisburg-Essen
Pages75-82
Number of pages8
DOIs
Publication statusPublished - 2020
Event14th International Conference on Technology in Mathematics Teaching, ICTMT 14 - University of Duisburg-Essen, Essen, Germany
Duration: 22 Jul 201925 Jul 2019

Conference

Conference14th International Conference on Technology in Mathematics Teaching, ICTMT 14
Country/TerritoryGermany
CityEssen
Period22/07/1925/07/19

Keywords

  • STEM education
  • augmented reality
  • hands-on
  • mobile technologies
  • gamification

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