An augmented reality application to engage students in STEM education

Maria Cristina Costa, António Domingos

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

This paper proposes a Mobile Augmented Reality application to engage students in STEM education.
With a design research methodology, the SolarSystemGO game, initially designed to promote learning about our Solar System, is being developed by undergraduate higher education students supervised by higher education teachers from a Portuguese polytechnic. After several cycles of implementation of the game (design research cycles), which took place over two academic years, we argue that the SolarSystemGO game can be a resource to develop mathematical contents in formal and informal learning environments. Based on our research and experience in the field, we sustain the importance of developing Mobile Augmented Reality games that engage students and motivate them to learn interdisciplinary subject matters adequate to primary school syllabus.
Original languageEnglish
Title of host publicationProceedings of the 14th International Conference on Technology in Mathematics Teaching, ICTMT 14
PublisherUniversity of Duisburg-Essen
Number of pages8
Publication statusAccepted/In press - 2019
Event14th International Conference on Technology in Mathematics Teaching, ICTMT 14 - University of Duisburg-Essen, Essen, Germany
Duration: 22 Jul 201925 Jul 2019

Conference

Conference14th International Conference on Technology in Mathematics Teaching, ICTMT 14
CountryGermany
CityEssen
Period22/07/1925/07/19

Keywords

  • STEM education
  • augmented reality
  • hands-on
  • mobile technologies
  • gamification

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  • Cite this

    Costa, M. C., & Domingos, A. (Accepted/In press). An augmented reality application to engage students in STEM education. In Proceedings of the 14th International Conference on Technology in Mathematics Teaching, ICTMT 14 University of Duisburg-Essen.