Abstract
Speech is the main form of human communication. Thus it is important to detect and treat speech sound disorders as early as possible during childhood. When children need to attend speech therapy it is critical to keep them motivated on doing the therapy exercises. Software systems for speech therapy can be a useful tool to keep the child interested in keep practicing the therapy exercises. Several software systems have been developed to assist speech and language therapists during the therapy sessions. However most software focus on articulation disorders while voice disorders have been mostly neglected. Here we propose a voice-controlled serious computer game for the sustained vowel exercise, which is an exercise commonly used in speech therapy to treat voice disorders. The main novelty of this application is the combination of real time speech processing, with the gamification of the speech therapy exercises and the parameterization of the difficulty level.
Original language | English |
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Title of host publication | Proceedings of Advances in Computer Entertainment Technology Conference (ACE) |
Publisher | ACM Press |
Publication status | Published - 9 Nov 2016 |
Event | 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 - Osaka, Japan Duration: 9 Nov 2016 → 12 Nov 2016 |
Conference
Conference | 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 |
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Country/Territory | Japan |
City | Osaka |
Period | 9/11/16 → 12/11/16 |
Keywords
- Adaptive difficulty levels
- Educational games
- Interactive environment
- Real time speech processing
- Sound analysis
- Voice disorders