@inbook{66cd3bb19ff643bab610cc623894ffdc,
title = "A Gesture Interface Game for Energy Consumption Awareness",
abstract = "Decreasing the energy consumption is an important goal for environmental sustainability. This paper describes MAID (Motion-based Ambient Interactive Display), an interactive public ambient display system, driven to motivate be- havior changes regarding domestic energy consumption, through a persuasive game interface based on gesture recognition technology. The developed proto- type guides players through the different rooms of a house, where they have to find out what is wrong and practice the correct actions to save energy, using similar gestures to the ones they would use in the real world to achieve the same goals. The system provides feedback regarding the consequences of each ac- tion. The paper also describes and presents the results of a user evaluation study performed during an open day event, attended by 6000 high school students, at our University Campus.",
keywords = "Gesture interfaces, Kinect, Behavior change, Persuasion, Public Ambient Displays",
author = "Rom{\~a}o, {Teresa Isabel Lopes}",
year = "2012",
month = jan,
day = "1",
doi = "10.1007/978-3-642-34292-9_25",
language = "Unknown",
isbn = "978-3-642-34291-2 / 978-3-642-34292-9",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Berlin Heidelberg",
number = "7624",
pages = "352--367",
editor = "Anton Nijholt and Teresa Rom{\~a}o and Dennis Reidsma",
booktitle = "Advances in Computer Entertainment: Proceedings of the 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012",
note = "International Conference on Advances in Computer Entertainment (ACE 2012) ; Conference date: 01-01-2012",
}