A Gesture Interface Game for Energy Consumption Awareness

Research output: Chapter in Book/Report/Conference proceedingChapter

9 Citations (Scopus)

Abstract

Decreasing the energy consumption is an important goal for environmental sustainability. This paper describes MAID (Motion-based Ambient Interactive Display), an interactive public ambient display system, driven to motivate be- havior changes regarding domestic energy consumption, through a persuasive game interface based on gesture recognition technology. The developed proto- type guides players through the different rooms of a house, where they have to find out what is wrong and practice the correct actions to save energy, using similar gestures to the ones they would use in the real world to achieve the same goals. The system provides feedback regarding the consequences of each ac- tion. The paper also describes and presents the results of a user evaluation study performed during an open day event, attended by 6000 high school students, at our University Campus.
Original languageUnknown
Title of host publicationAdvances in Computer Entertainment: Proceedings of the 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012
EditorsAnton Nijholt, Teresa Romão, Dennis Reidsma
Place of PublicationHeidelberg, Berlin
PublisherSpringer Berlin Heidelberg
Pages352-367
ISBN (Print)978-3-642-34291-2 / 978-3-642-34292-9
DOIs
Publication statusPublished - 1 Jan 2012
EventInternational Conference on Advances in Computer Entertainment (ACE 2012) -
Duration: 1 Jan 2012 → …

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Berlin Heidelberg
Number7624
ISSN (Print)0302-9743

Conference

ConferenceInternational Conference on Advances in Computer Entertainment (ACE 2012)
Period1/01/12 → …

Cite this