A Framework for Developing Tangible Educational Applications

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a new version of a framework designed and developed for the creation of context-sensitive applications. This framework allows the authoring, by users without programming skills, of smart environments, which produce the appropriate feedback to the users based on the data gathered by different sensors spread throughout the environment to capture contextual information. Using this framework, we created the Ecosystem Room, a tangible system that aims to raise children awareness to environmental problems and encourage behaviour changes that contribute to improve the environment. This allowed us to test the usefulness of the framework in creating tangible educational application for children. A description of the Ecosystem Room application, as well as the results of the performed user studies, is also presented in this paper.
Original languageUnknown
Title of host publicationProceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2012, IHCI 2012, Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012
Pages157-164
Publication statusPublished - 1 Jan 2012
EventIADIS International Conference Interfaces and Human Computer Interaction 2012, IHCI 2012, Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012 -
Duration: 1 Jan 2012 → …

Conference

ConferenceIADIS International Conference Interfaces and Human Computer Interaction 2012, IHCI 2012, Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012
Period1/01/12 → …

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