3D game for the rehabilitation of aphasic patients

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient’s recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this work is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.
Original languageUnknown
Title of host publication-
Pages1-10
Publication statusPublished - 1 Jan 2011
Event4th Annual Conference in Science and Art of Video Games -
Duration: 1 Jan 2011 → …

Conference

Conference4th Annual Conference in Science and Art of Video Games
Period1/01/11 → …

Cite this

@inproceedings{0ebaa759f87f48fea7d969c2cd772181,
title = "3D game for the rehabilitation of aphasic patients",
abstract = "The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient’s recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this work is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.",
author = "Fonseca, {Jos{\'e} Manuel Matos Ribeiro da} and Rybarczyk, {Yves Philippe} and {DEE Group Author}",
year = "2011",
month = "1",
day = "1",
language = "Unknown",
pages = "1--10",
booktitle = "-",

}

Fonseca, JMMRD, Rybarczyk, YP & DEE Group Author 2011, 3D game for the rehabilitation of aphasic patients. in -. pp. 1-10, 4th Annual Conference in Science and Art of Video Games, 1/01/11.

3D game for the rehabilitation of aphasic patients. / Fonseca, José Manuel Matos Ribeiro da; Rybarczyk, Yves Philippe; DEE Group Author.

-. 2011. p. 1-10.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - 3D game for the rehabilitation of aphasic patients

AU - Fonseca, José Manuel Matos Ribeiro da

AU - Rybarczyk, Yves Philippe

AU - DEE Group Author

PY - 2011/1/1

Y1 - 2011/1/1

N2 - The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient’s recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this work is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.

AB - The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient’s recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this work is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.

M3 - Conference contribution

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BT - -

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