Teresa Isabel Lopes Romão

Prof.

  • 160 Citations
  • 7 h-Index
20052019
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Fingerprint Dive into the research topics where Teresa Isabel Lopes Romão is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 31 Similar Profiles
Sports Engineering & Materials Science
Mobile devices Engineering & Materials Science
Augmented reality Engineering & Materials Science
Fans Engineering & Materials Science
Environmental management Engineering & Materials Science
Smartphones Engineering & Materials Science
Synchronization Engineering & Materials Science
Servers Engineering & Materials Science

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Research Output at NOVA 2005 2019

Paralympic VR game immersive game using virtual reality and video

Macedo, R., Romão, T. & Correia, N., 2 May 2019, CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 3312938. (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Sports
Simulators
Wheelchairs
Engines

Preface to: Proceedings of ICGI 2018 - International Conference on Graphics and Interaction

Romão, T., Fernandes, A. R. & Fonseca, M. J., 4 Jan 2019, Proceedings - ICGI 2018: International Conference on Graphics and Interaction. Fernandes, A. R., Fonseca, M. J. & Romão, T. (eds.). IEEE, 8602931

Research output: Chapter in Book/Report/Conference proceedingForeword/postscript

Visual quotes: Does aesthetic appeal influence how perceived motivating text messages impact short-term exercise motivation?

Duro, L., Romão, T., Campos, P. F. & Karapanos, E., 2 May 2019, CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 3312830. (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Human computer interaction
Communication
Experiments

Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing

Nave, C., Romão, T. & Correia, N., 1 Dec 2018, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer Verlag, p. 80-90 11 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Paint
Experiments
1 Citation (Scopus)

Exploring the use of second screen devices during live sports broadcasts to promote social interaction

Cruz, M., Romão, T., Centieiro, P. & Dias, A. E., 1 Jan 2018, Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings. Springer Verlag, Vol. 10714 LNCS. p. 318-338 21 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10714 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Social Interaction
Sports
Broadcast
Fans
Moment

Activities 2011 2015

  • 4 Editorial activity

International Journal Of Arts And Technology (Journal)

Teresa Isabel Lopes Romão (Guest editor)
2015

Activity: Publication peer-review and editorial workEditorial activity

Frontiers on Human-Media Interaction (Journal)

Teresa Isabel Lopes Romão (Editorial board member)
20142016

Activity: Publication peer-review and editorial workEditorial activity

International Journal of Creative Interfaces and Computer Graphics (IJCICG) (Journal)

Teresa Isabel Lopes Romão (Guest editor)
2013

Activity: Publication peer-review and editorial workEditorial activity

International Journal Of Arts And Technology (Journal)

Teresa Isabel Lopes Romão (Guest editor)
2011

Activity: Publication peer-review and editorial workEditorial activity