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Manuel João Toscano Próspero dos Santos

  • 13 Citations
  • 2 h-Index
20092014
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  • 1 Similar Profiles
Video Games Mathematics
Path Mathematics
Gaming Mathematics
Game Mathematics
Graph in graph theory Mathematics
Experiments Engineering & Materials Science
Physical properties Engineering & Materials Science
Trigger Mathematics

Research Output at NOVA 2009 2014

  • 13 Citations
  • 2 h-Index
  • 8 Conference contribution
  • 1 Article
3 Citations (Scopus)

Difficulty in action based challenges: success prediction, players' strategies and profiling

Birra, F. P. R. D. S., Santos, M. J. T. P. D. & Mourato, F., 1 Jan 2014, Advances in Computer Entertainment Conference Proceedings: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology. ACM, p. 9:1-9:10 10 p. 9

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
1 Citation (Scopus)

The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests

Birra, F. P. R. D. S. & Santos, M. J. T. P. D., 1 Jan 2013, Lecture Notes in Computer Science. p. 332-343

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

Enhancing level of difficulty and additional content in platform videogames through graph analysis

Birra, F. P. R. D. S. & Santos, M. J. T. P. D., 1 Jan 2012, Lecture Notes in Computer Science. p. 70-84

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
2 Citations (Scopus)

Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation

Birra, F. P. R. D. S. & Santos, M. J. T. P. D., 1 Jan 2012, Lecture Notes in Computer Science. p. 409-412

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access